FCP  

1. L-cut - An editing technique in which either the video track or audio track of a synchronized clip is longer than the other. For example, the sound is longer than the video at the head of the clip, so it is heard before the video appears. Also referred to as a split edit.

2. Assemble edit - In linear systems, this mode lays down a new video, audio, and control track all at once. It usually allows anywhere from 3–5 seconds of pre-roll before you edit to tape. In Final Cut Pro, it’s a function that writes the sequence or clip to tape at the designated In point, or at the current point. Assemble edit mode usually breaks the timecode on your edit tape.

3. Real-time effects – Changes made to media that can play, record, compress, or decompress on your system as fast as they would when played back in real time, without requiring rendering first. record monitor The monitor that plays the previewed and finished versions of your project when you print to tape.

4. Superimpose edit - An edit that overlays one or more tracks of video so they play at the same time. Used to overlay titles and text onto video, as well as to create other compositing effects.

5. Media - Generic term for elements such as movies, sounds, and pictures.

6. Out point - The last marked frame of a video clip.

7. Post-production - The process of editing film or video after acquiring the footage.

8. Jump cut - A cut where there is an abrupt change between two shots, with no continuity from one to the other.

9. Widescreen format - This format is a way of shooting and projecting a movie in theatres. The original footage doesn’t get cut off because of the 4:3 aspect ratio. With the advent of high definition video, widescreen 16:9 video is coming into more popular use.

10. Bin - In Final Cut Pro, the window that contains your clips, transitions, effects, and generators. This lets you organize all of these elements, sort them, add comments, rename items, and so on.

11. Canvas - This is your record monitor in Final Cut Pro. It shows the playback of the clips in a sequence.

12. Generators - This creates computer-generated clips within Final Cut Pro such as Background, Bars, Text, Gradient, and Titles.
13. Log and capture - In Final Cut Pro, the process of logging the clips you want to capture, and then having Final Cut Pro use device control to automatically capture them in the Log and Capture window.

14. Replace edit -A form of overwrite editing that replaces the current frame in the Canvas with the current frame displayed in the Viewer, together with specified additional frames of video on either side.

15. Compressing - Process by which video, graphics, and audio files are reduced in size by the removal of redundant or less important data.

16. Streaming media - Refers to the delivery of media over an intranet, or over the Internet.

17. Overlay - An edit type where the clip being edited into a sequence replaces frames that are already in the sequence.

18. Render - The process of combining your video and audio with any applied effects, such as transitions or filters, one frame at a time. Once rendered, your sequence can be played in real time.

19. Special effects - Visual effects applied to clips and sequences such as motion effects, layering, and filters.

20. NTSC format -This is the organization that defines North American broadcast standards. The term refers to the video standard defined by the committee, which has a specifically limited color gamut, is interlaced, and is approximately 720 x 480 pixels, 29.97 fps.

21. B-roll -A term used to describe alternate footage shot to intercut with the primary shots used in a program. This is frequently used for cutaway shots. Ideally these should fit with the continuity of the base track.

22. Pixel - One dot in a video or still image. A typical low-resolution computer screen is 640 pixels wide and 480 pixels tall. Digital video movies are often 320 pixels wide and 240 pixels tall.

23. Digital video - Used as the name of a tape-based video format.

24. Color bars - A standard color test signal displayed as columns, often accompanied by a reference audio tone. These are used to adjust the video signal of the incoming source tape to maintain proper color from tape to computer, and through to output.

25. Monophonic Sound Reproduction (mono) - Both audio channels are taken from the tape and mixed together into a single track, using equal amounts of audio channels 1 and 2. Only one channel appears with the clip in Final Cut Pro.
26. Decibel - Unit of measurement for sound levels.

27. Tagged Image File Format - A widely used bitmapped graphics file format, developed by Aldus and Microsoft, that handles monochrome, grayscale, 8- and 24-bit color.

28. Compositing - Combining two or more video or electronic images into a single frame. This term can also describe the process of creating various video effects.

29. Drop frame timecode - A type of timecode that represents the actual time duration of NTSC at 29.97 frames per second (fps). To achieve this accuracy in numbering the frames, two frame numbers are dropped every minute on the minute, except for the 10th minute.

30. Edit Decision List - A text file that sequentially lists all of the edits and individual clips used in a sequence. These are used to move a project from one editing application to another, or to coordinate the assembly of a program in a tape-based online editing facility.

31. Device Control - Computer software that allows Final Cut Pro to control an external hardware device, such as a video deck.

32. RGB (red, green, and blue) - A color space commonly used on computers. Each color is described by the strength of its red, green, and blue components. This color space directly translates to the red, green, and blue phosphors used in computer monitors. The color space has a very large gamut, meaning it can reproduce a very wide range of colors.

33. Edit - The process of combining audio, video, effects transitions, and graphics in a sequence to produce a program.

34. Field -Half of an interlaced video frame consisting of the odd or the even scan lines. Alternating video fields are drawn every 1/60th of a second in NTSC video to create the perceived 30 frames-per-second video. There are two fields for every frame, an upper field and a lower field.

35. Digital - A description of data that is stored or transmitted as a sequence of ones and zeros. Most commonly, this means binary data represented using electronic or electromagnetic signals. QuickTime movie files are digital.

36. Ripple edit Adjusts the start and end times of a range of clips on a track when the duration of one of the clips is altered.

37. Fire Wire - Apple''s trademark name for the IEEE 1394 standard. This is a fast and versatile interface used to connect DV cameras to computers. FireWire is well suited to applications that move large amounts of data, and can also be used to connect hard disks, scanners, and other kinds of computer peripherals.


38. Clip - Media files containing video, audio, graphics, or any other content imported into Final Cut Pro.

39. Waveform monitor - A specialized oscilloscope for displaying video signal levels and timing.

40. A gap -This is a location in a sequence where there is no media on any track.

41. Fit to fill edit - Editing a clip into a sequence such that its duration matches a predetermined amount of track space that you specify.

42. Handles - Extra footage that can be added to logged clips when you recapture footage.

43. Jog control - In Final Cut Pro, a control that allows you to move forward or backward through audio or video one frame at a time.

44. Blue- screening - A production technique in which the subject is shot against a blue screen. The screen in the image is then made transparent during the editing process so that the subject can be superimposed over other scenes.

45. Importing - This is the process of bringing files of various types into a project in Final Cut Pro. Imported files have usually been created or captured in another application.

46. Head clip - The clip that begins your sequence.

47. SOT (sound on tape) - Refers to audio recorded on analog or digital formats (audio and video). A subject on tape with a sound byte or interview.

48. Roll edit - Affects two clips that share an edit point. The overall duration of the sequence is unchanged.

49. In point - The first marked frame of your edit.

50. Step - To move forward or backward through video or audio one frame at a time.

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